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Saints Row Undercover
By
Nanoman
:
2
Development on Undercover was originally started by Mass Media Games (that already worked with Volition on the PS3 version of Saints Row 2) and then transferred to Savage Entertainment (the same team that ported Star Wars: Battlefront II and Medal of Honor: Vanguard to the PSP). Initially Volition wanted to simply port Saints Row 2 to the PSP, but after a while the project became a new, original sequel, with its own story and characters.
Saints Row: The Fall was to be set between Saints Row 1 and 2, but thanks to the success of SR2 they later decided to create a sequel to the second game, to expand its story and making it more interesting for the fans. In Saints Row PSP the city would have been split as a result of a civil war within the Saints. The Third Street Saints, who the player would have joined, possessed only a little area in the middle. We would have took the role of an undercover cop, charged with investigating the civil war within the Saints, and at the end of the game we could have decided to join them and betray the police.
The plan for Undercover was to create something similar to the GTA games for the PSP, keeping the core gameplay of the series, with crazy gameplay, a fun world to explore, character customization and coop multiplayer. The game would have had 20 main story missions to complete, along with the usual SR side activities to earn respect points.
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Le jeu est très buggué et instable car inachevé.- Meto and Blacksnake347
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